Technical Artist and Game Developer with over a decade of experience in mobile game development, 3D modeling, and UI/UX design — spanning Unity development, animation, shaders, and production pipelines.
A decade across Unity development, art and pipelines.
With over a decade of experience in mobile game development and digital media, I bring expertise that spans Unity development, 3D modelling, animation and digital media, with a strong foundation in programming and UI/UX design.
I have proven ability to manage the entire production process, from visual direction to implementation, while collaborating with cross-functional teams to optimize workflows.
My experience includes designing and implementing custom Unity tools and pipelines, leading full game visual overhauls, and developing advanced shaders and post-processing effects to enhance visual storytelling.
Tools and disciplines used day to day.
Current and released work.
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Roles held since 2012.
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Universidad ORT Uruguay.
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Available for technical art and Unity development work.